Torment: Tides of Numenera
| Torment: Tides of Numenera | |
|---|---|
| Developer(s) | inXile Entertainment | 
| Publisher(s) | Techland Publishing | 
| Director(s) | 
 | 
| Producer(s) | Eric Daily | 
| Designer(s) | Adam Heine | 
| Programmer(s) | Steve Dobos | 
| Artist(s) | 
 | 
| Writer(s) | Colin McComb | 
| Composer(s) | Mark Morgan | 
| Engine | Unity | 
| Platform(s) | |
| Release | February 28, 2017 | 
| Genre(s) | Role-playing | 
| Mode(s) | Single-player | 
Torment: Tides of Numenera is a role-playing video game developed by inXile Entertainment and published by Techland Publishing for Microsoft Windows, macOS, Linux, PlayStation 4 and Xbox One. It is a spiritual successor to 1999's Planescape: Torment.
The game takes place in The Ninth World, a science fantasy campaign setting written by Monte Cook for his tabletop RPG Numenera. Torment: Tides of Numenera, like its predecessor, is primarily story-driven while placing greater emphasis on interaction with the world and characters, with combat and item accumulation taking a secondary role.
The game was crowd-funded through Kickstarter in March 2013. At the campaign's conclusion, Torment: Tides of Numenera had set the record for highest-funded video game on Kickstarter with over US$4 million pledged. The release date was initially set for December 2014, but was pushed back to February 2017.