True Crime: Streets of LA

True Crime: Streets of LA
Developer(s)Luxoflux
Publisher(s)Activision
Producer(s)Bryant Bustamante
Designer(s)
  • Peter Morawiec
  • Richard Yeh
Programmer(s)
  • Cary Hara
  • Adrian Stephens
  • Jeff Lander
  • Zach Baker
  • Adam Morawiec
  • Bob Schade
  • Johan Köhler
Artist(s)
  • Daniel Padilla
  • Christopher Otcasek
  • Nick Marks
  • Kenton Draeger
  • Lia Tijong
  • Irina Polishchuk
  • Gabe Garrison
  • Dan Bickell
Writer(s)
  • Peter Morawiec
  • Micah Linton
  • Marc Goff
  • Richie Porter
  • Yael Swerdlow
Composer(s)Sean Murray
Platform(s)
Release
November 4, 2003
  • GameCube, PS2, Xbox
    • NA: November 4, 2003
    • EU: November 7, 2003
    • EU: November 21, 2003 (GC)
    Microsoft Windows
    • NA: May 18, 2004
    • EU: May 28, 2004
    Mobile
    • NA: November 21, 2004
    Mac OS X
    • NA: March 14, 2005
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer (PC)

True Crime: Streets of LA is a 2003 open world action-adventure video game developed by Luxoflux and published by Activision for GCN, PS2 and Xbox in November 2003, for Microsoft Windows in May 2004, and by Aspyr for Mac OS X in March 2005. A mobile phone adaptation was released in November 2004. The game tells the story of Nicholas Kang, an uncompromising LAPD detective who is recruited into the Elite Operations Division to investigate a series of bombings in Chinatown. As he delves further into the case, he discovers it may be connected to the disappearance of his police officer father 20 years prior. The game features a 240-square-mile (622 km2) re-creation of a large part of L.A., including most of Beverly Hills and Santa Monica, with the majority of street names, landmarks and highways reproduced accurately.

Streets of LA received generally positive reviews and was commercially successful, selling over 3,000,000 units worldwide across all platforms. The True Crime franchise continued in 2005 with the release of True Crime: New York City.