UFO: Aftershock
| UFO: Aftershock | |
|---|---|
| Developer(s) | Altar Interactive | 
| Publisher(s) | |
| Producer(s) | Martin Klíma | 
| Designer(s) | Lukáš Veselý Vojtěch Vild  | 
| Programmer(s) | Michal Světlý | 
| Artist(s) | Radim Pech David Zapletal Zdeněk Vespalec  | 
| Writer(s) | David Ellis | 
| Platform(s) | Microsoft Windows | 
| Release | |
| Genre(s) | Real-time tactics Turn-based strategy  | 
| Mode(s) | Single-player | 
UFO: Aftershock is a real-time tactics/turn-based strategy video game developed by Altar Interactive and released by Cenega Publishing in Europe and Tri Synergy in North America in 2005. It is a squad combat game at its core with overlying strategic elements inspired by the 1994 classic UFO: Enemy Unknown, though less than its own 2004 predecessor, UFO: Aftermath. It was followed by UFO: Afterlight in 2007.