Video game addiction
| Video game addiction | |
|---|---|
| Other names | Gaming disorder, internet gaming disorder, problematic online gaming |
| Symptoms | Playing video games for extremely long periods of time, social withdrawal |
| Complications | Mood disorders, depression, somatisation, sleep disturbances, obesity, anxiety disorders |
| Risk factors | Preexisting mental disorder (ADHD, OCD, conduct disorder, major depressive disorder) |
| Frequency | 1–3% of those who play video games |
Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a behavioural addiction involving problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time. This and associated concepts have been the subject of considerable research, debate, and discussion among experts in several disciplines and has generated controversy within the medical, scientific, and gaming communities. Such disorders can be diagnosed when an individual engages in gaming activities at the cost of fulfilling daily responsibilities or pursuing other interests without regard for the negative consequences. As defined by the ICD-11, the main criterion for this disorder is a lack of self control over gaming.
The World Health Organization (WHO) included gaming disorder in the 11th revision of its International Classification of Diseases (ICD). The American Psychiatric Association (APA), while stating there is insufficient evidence for the inclusion of Internet gaming disorder as an officially recognized disorder in Section II of the fifth edition (DSM-5) of Diagnostic and Statistical Manual of Mental Disorders in 2013, considered it worthy of further study. The chapter on Conditions for Further Study is included in Section III.
Controversy around the diagnosis includes whether the disorder is a separate clinical entity or a manifestation of underlying psychiatric disorders. Research has approached the question from a variety of viewpoints, with no universally standardized or agreed definitions, leading to difficulties in developing evidence-based recommendations.