Warlords Battlecry II
| Warlords Battlecry II | |
|---|---|
| Developer(s) | Strategic Studies Group |
| Publisher(s) | Ubi Soft |
| Producer(s) | Gregor Whiley |
| Designer(s) | Steve Fawkner |
| Programmer(s) | Dean Farmer Steve Fawkner Mick Robertson |
| Artist(s) | Alister Lockhart |
| Composer(s) | Steve Fawkner |
| Series | Warlords |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | RTS, role-playing video game |
| Mode(s) | Single-player, multiplayer |
Warlords Battlecry II is a real-time strategy and role-playing game, developed by Strategic Studies Group (SSG) as the sequel to Warlords Battlecry. It was released on March 12, 2002. The game requires the player to build buildings and create units in order to defeat the enemy, while sending their hero on optional quests.
The game is set within the world of Etheria. The player creates and assumes the role of a "Hero", and must take control of one of the twelve races and capture all 67 regions of the land in a non-linear manner. There are twelve different playable races, each with their own type of Hero, buildings and resource dependencies.
The game was well received by critics and users alike, with an average score of 82/100 on Metacritic. Warlords Battlecry III, the sequel to the game, was released in 2004.