Wolverine: Adamantium Rage
| Wolverine Adamantium Rage | |
|---|---|
| Packaging for the European Mega Drive version | |
| Developer(s) | Teeny Weeny Games (Genesis) Bits Studios (Super NES) | 
| Publisher(s) | Acclaim Entertainment | 
| Producer(s) | Mark Flitman | 
| Designer(s) | SNES: Cos Lazouras Jon Torrens Peter Baron Genesis: Paul Laidlaw Ian Richards | 
| Programmer(s) | SNES: Peter Baron Genesis: Paul Laidlaw Ian Richards | 
| Artist(s) | SNES: Alan Grier Genesis: Paul Laidlaw Ian Richards | 
| Composer(s) | SNES: Shahid Ahmad Dylan Beale Genesis: Jason Page Rob Lord | 
| Platform(s) | Sega Genesis, Super NES | 
| Release | 1994 | 
| Genre(s) | Action | 
| Mode(s) | Single-player | 
Wolverine: Adamantium Rage is a platform-action video game released for both the Super NES and the Sega Genesis in 1994. Both versions were developed by different London studios: the Genesis version developed by Teeny Weeny Games and the Super NES version by Bits Studios. Both versions of the title were developed separately and differed from one another in some key areas, but their opening storyline and gameplay remain similar. It is one of the first action video games to feature a recharging health system.
The Super NES version's soundtrack, composed by Shahid Ahmad and Dylan Beale, is notable for its resemblance to grime music. According to Fact magazine, it features "all the hallmarks of early grime instrumentals: staccato strings, eski bleeps and square wave bass". This means it predates the first recognised grime track by eight years. The game's OST has been re-mastered as a Vinyl Record and is available for purchase from its composer.