X-COM: Terror from the Deep
| X-COM: Terror from the Deep | |
|---|---|
| North American MS-DOS cover art | |
| Developer(s) | MicroProse | 
| Publisher(s) | MicroProse | 
| Producer(s) | Stuart Whyte | 
| Designer(s) | Stephen Goss | 
| Programmer(s) | Bill Barna Annette Bell Nick Thompson | 
| Artist(s) | Drew Northcott Matthew Knott | 
| Writer(s) | Alkis Alkiviades | 
| Composer(s) | John Broomhall Allister Brimble | 
| Series | X-COM | 
| Platform(s) | DOS, PlayStation, Windows | 
| Release | June 1995 (DOS) 1996 (PlayStation) 1998 (Windows) | 
| Genre(s) | Real-time strategy, turn-based tactics | 
| Mode(s) | Single-player | 
X-COM: Terror from the Deep is a strategy video game developed and published by MicroProse for the PC in 1995 and for the PlayStation in 1996. It is a sequel to UFO: Enemy Unknown (known as X-Com: UFO Defense in North America) and the second game of the X-COM series, this time taking the war against a renewed alien invasion into the Earth's oceans.