X-Men Legends II: Rise of Apocalypse

X-Men Legends II: Rise of Apocalypse
Developer(s)Raven Software
Publisher(s)Activision
Director(s)Dan Vondrak
Producer(s)Matthew Paul
Designer(s)Keith Fuller
Programmer(s)
  • Daniel Edwards
  • Gil Gribb
Artist(s)Dan Hay
Writer(s)Robert Love
Composer(s)Gregor Narholz
EngineVicarious Visions Alchemy
Platform(s)
Release
September 20, 2005
  • PlayStation 2, GameCube, Windows, & Xbox
    • NA: September 20, 2005
    • AU: October 12, 2005
    • EU: October 14, 2005
    PlayStation Portable
    • NA: October 19, 2005
    • AU: November 23, 2005
    • EU: November 25, 2005
    N-Gage
    • EU: October 28, 2005
    • NA: October 31, 2005
    Mobile
    December 19, 2005
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

X-Men Legends II: Rise of Apocalypse is an action role-playing game developed by Raven Software and published by Activision. It is the follow-up to 2004's X-Men Legends. It was released in September 2005 for the GameCube, Windows, N-Gage, PlayStation 2, PlayStation Portable and Xbox. It is set after the events of X-Men Legends and features the mutant supervillain Apocalypse as the primary antagonist.

The developers intended the game to have a greater sense of scale than its predecessor, with a story where the villains known as the Brotherhood of Mutants would need to ally themselves with the X-Men to defeat a greater threat. Blur Studio created the cinematics. Online multiplayer was also added. Multiplayer on Xbox Live was available to players until April 15, 2010. X-Men Legends II is now playable online again on the replacement Xbox Live servers called Insignia.

The game was well received by gaming critics on all platforms. They felt that the inclusion of online play, additional mutant powers, and a larger cast made the game an improvement over its predecessor. Some reviewers were critical of the game's voice acting and felt that the gameplay was repetitive. It sold enough copies to be added to the budget line known as PlayStation 2's Greatest Hits.