Blood Omen 2

Blood Omen 2
Developer(s)Crystal Dynamics
Publisher(s)Eidos Interactive
Director(s)Glen Schofield
Producer(s)Sam Newman
Designer(s)Mike Ellis
Programmer(s)Tom Desmarais
Artist(s)Steve Ross
Writer(s)Bret Robbins
Steve Ross
Carol Wolf
Composer(s)Jim Hedges
SeriesLegacy of Kain
Platform(s)PlayStation 2
Xbox
Windows
GameCube
ReleasePlayStation 2, Xbox
  • NA: March 20, 2002
  • EU: March 28, 2002
  • AU: March 29, 2002 (PS2)
Windows
  • NA: March 28, 2002
  • EU: April 5, 2002
GameCube
  • NA: December 4, 2002
  • EU: January 24, 2003
Genre(s)Action-adventure
Mode(s)Single-player

Blood Omen 2 is a 2002 action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive for the PlayStation 2, Xbox, Windows and GameCube. It is the fourth title in the Legacy of Kain series and is the sequel to the first game in the series, Blood Omen: Legacy of Kain, with Blood Omen's protagonist, the vampire Kain, returning as the central character.

Blood Omen 2 chronologically bridges the stories of the original Blood Omen and Legacy of Kain: Soul Reaver, but it takes place in an alternate timeline created by the events of Soul Reaver 2. Centuries after Blood Omen, Kain is opposed by traitorous vampires and the minions of The Sarafan Lord, and sets out to continue his ascent to power.

While Crystal Dynamics' Soul Reaver team began to produce Soul Reaver 2, a secondary crew started work on Blood Omen 2 in 1999. They sought to create a more action-focused entry in contrast to the Soul Reaver games' emphasis on puzzle-solving. The final product was a commercial success, becoming a Sony's "Greatest Hits" title, but received average reception, with critics citing its lower production values and lack of innovation relative to the Soul Reaver games as flaws.