Command & Conquer: Generals
| Command & Conquer: Generals | |
|---|---|
| Command & Conquer Generals cover art | |
| Developer(s) | EA Pacific i5works (OS X) | 
| Publisher(s) | EA Games (Windows) Aspyr Media (Mac OS X) | 
| Designer(s) | Dustin Browder | 
| Programmer(s) | Jeffrey Lee Brown | 
| Artist(s) | Richard Kriegler (Art Director) Phil Robb TJ Frame | 
| Writer(s) | Danny Bilson Paul DeMeo | 
| Composer(s) | Bill Brown Mikael Sandgren | 
| Series | Command & Conquer | 
| Engine | SAGE | 
| Platform(s) | Microsoft Windows Mac OS X | 
| Release | Microsoft WindowsMac OS X 
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| Genre(s) | Real-time strategy | 
| Mode(s) | Single-player, multiplayer | 
Command & Conquer: Generals is a real-time strategy video game and the seventh installment in the Command & Conquer series. It was released for Microsoft Windows and Mac OS X in 2003 and 2004. The Windows version of Generals was developed by EA Pacific and published by EA Games, the Mac OS X version was developed by i5works and published by Aspyr Media. The Mac OS X version was released by Aspyr on April 12, 2004. In the game, the player can choose from three different factions: the United States, China and the Global Liberation Army (GLA).
Generals utilizes SAGE (Strategy Action Game Engine), an extended version of the Command & Conquer: Renegade's 3D engine. An expansion pack, entitled Command & Conquer: Generals – Zero Hour, was additionally released for PC in 2003, and for Mac OS in 2004. Both Generals and Zero Hour were met with highly positive reviews. A sequel, Command & Conquer: Generals 2, was in development, until it was repurposed as a free-to-play game known as Command & Conquer. The new game was part of the Generals franchise and was cancelled on October 29, 2013, by EA after negative feedback during the closed alpha test.