Command & Conquer: Generals – Zero Hour
| Command & Conquer: Generals – Zero Hour | |
|---|---|
| Developer(s) | EA Los Angeles |
| Publisher(s) | EA Games |
| Director(s) | John Salwitz |
| Designer(s) | Nathan James Levites |
| Programmer(s) | Jeffrey Lee Brown |
| Artist(s) | José Albanil Eric Kearns |
| Composer(s) | Bill Brown Mikael Sandgren |
| Series | Command & Conquer |
| Engine | SAGE |
| Platform(s) | |
| Release | WindowsMac OS X
|
| Genre(s) | Real-time strategy |
| Mode(s) | Single-player, multiplayer |
Command and Conquer: Generals – Zero Hour is the expansion pack for the 2003 video game Command & Conquer: Generals. Zero Hour added several new abilities and units to each side, and a new mode of play called Generals' Challenge, along with a lot more changes, new features and bug/glitch fixes.