Cube 2: Sauerbraten
| Cube 2: Sauerbraten | |
|---|---|
| Developer(s) | Wouter van Oortmerssen, Lee Salzman, Mike Dysart |
| Designer(s) | Wouter van Oortmerssen |
| Composer(s) | Marc A. "Fanatic" Pullen |
| Engine | Cube 2 Engine |
| Platform(s) | Microsoft Windows, Linux, FreeBSD, OpenBSD, OS X, Unix |
| Release | May 6, 2004 |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
Cube 2: Sauerbraten (German for "sour roast", also known as Sauer) is a first-person shooter released for Microsoft Windows, Linux, FreeBSD, OpenBSD, and Mac OS X using OpenGL and SDL.
In the style of Quake, the game features single-player and multiplayer game modes and contains an in-game level editor. The game engine is free and open-source software under the zlib License with commercial support available from the developer's business counterpart, Dot3 Labs.
The game media is released under various non-free licenses. The aim of the project is not to produce the most features and highest-quality graphics possible but rather to provide real-time, in-game map editing while keeping the engine source code small and elegant.