| Title |
Platforms |
First release date |
Description |
| SubRoc-3D |
Arcade |
1982 |
Uses a special eyepiece, a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor. The game's active shutter 3D system jointly developed by Sega with Matsushita (now Panasonic). |
| Vectrex 3D Imager peripheral |
Vectrex |
1984 |
A proprietary disk-rotating glasses system |
| Battle Bird |
Arcade |
1986 |
Developed by Irem and released in January 1986. It used Irem's 3D Vision system, which displayed stereoscopic 3D color graphics using a complex 3D system consisting of a dual-monitor setup, a half-silvered mirror, and a viewer with a polarizing filter for each eye. |
| 3-D Thunder Ceptor II |
Arcade |
1986 |
Developed by Namco, the stereoscopic 3-D image is generated using LCD shutter glasses, which is enhanced by a fresnel lens placed between the video screen and shutter glasses, giving the impression of large 3-D images coming near the player. It was one of several stereoscopic 3-D arcade games at the time, along with titles from rival companies Irem, Sega and Taito. |
| Hover Force |
Intellivision |
1986 |
Programmed with ChromaDepth 3-D technology and shown publicly by Mattel Electronics as Hover Force 3-D at 1984 January CES. Released in 1987 by INTV Corporation; 3-D glasses not included. |
| The various SegaScope 3D games |
SMS |
1987–1989 |
A proprietary LCD Shutter Glasses system, not compatible with Modern 3D TV systems. |
| Continental Circus |
Arcade |
1987 |
Active shutter 3D glasses |
| Maze Hunter 3-D |
SMS |
1987 |
LCD Shutter Glasses (SegaScope 3D) |
| Missile Defense 3-D |
SMS |
1987 |
LCD Shutter Glasses (SegaScope 3D) |
| Zaxxon 3-D |
SMS |
1987 |
LCD Shutter Glasses (SegaScope 3D) |
| 3-D WorldRunner |
NES, FDS |
1987 |
Anaglyph mode |
| Rad Racer (Highway Star in Japan) |
NES |
1987 |
LCD Shutter Glasses (Famicom 3D System), Anaglyph mode (USA) |
| JJ |
Famicom |
1987 |
LCD Shutter Glasses (Famicom 3D System) |
| Falsion |
Famicom Disk System |
1987 |
LCD Shutter Glasses (Famicom 3D System) |
| Attack Animal Gakuen |
Famicom |
1987 |
LCD Shutter Glasses (Famicom 3D System) |
| Blade Eagle 3-D |
SMS |
1988 |
LCD Shutter Glasses (SegaScope 3D) |
| Space Harrier 3-D |
SMS |
1988 |
LCD Shutter Glasses (SegaScope 3D) |
| Famicom Grand Prix II: 3D Hot Rally |
Famicom Disk System |
1988 |
LCD Shutter Glasses (Famicom 3D System) |
| Wanderer 3D |
Amiga, Atari ST, Sinclair QL |
1988 |
Anaglyph mode |
| SpaceSpuds |
Amiga |
1988 |
Anaglyph mode |
| Poseidon Wars 3-D |
SMS |
1989 |
LCD Shutter Glasses (SegaScope 3D) |
| Cosmic Epsilon |
Famicom |
1989 |
LCD Shutter Glasses (Famicom 3D System) |
| Beyond the Black Hole |
MS-DOS, Commodore 64, Commodore 128 |
1989 |
|
| The various Sega VR games |
Arcade, Mega Drive, Saturn |
1991-1995 |
Head-mounted display |
| The various Virtuality games |
Arcade |
1991-1996 |
Head-mounted display |
| Orb-3D |
NES |
1991 |
Pulfrich effect |
| Doom |
PC |
1993 |
Unofficial support via the GZDoom engine: Anaglyph mode, side-by-side, top-bottom, interleaved, checkerboard |
| Magic Carpet |
MS-DOS |
1994 |
Anaglyph mode, Autostereogram mode, Forte VFX1 |
| Nintendo Virtual Boy |
Nintendo Virtual Boy |
1995 |
The first home game system designed around 3-D, which was produced from dual images inside a viewer that displayed red monochrome images. |
| Descent |
MS-DOS |
1995 |
Anaglyph mode, Head-mounted display (support for VFX-1 Head Mounted Display and CyberMaxx HMD) |
| Contra: Legacy of War |
PlayStation |
1996 |
Anaglyph mode |
| Duke Nukem 3D |
MS-DOS |
1996 |
Anaglyph mode, limited support for LCD shutter glasses (only the CrystalEyes VR model from Stereographics is supported) |
| Quake |
PC |
1996 |
Anaglyph mode supported by the Quakespasm source port (set r_stereo 1). |
| Heart of Darkness |
PlayStation, Windows |
1998 |
Anaglyph used for a few cut-scenes in the game; main gameplay is normal 2D |
| Serious Sam |
Windows |
2001 |
Anaglyph |
| The Elder Scrolls III: Morrowind |
PC |
2002 |
Unofficial side-by-side 3D when using the OpenMW engine and setting some environment variables. |
| Downtown Run |
PlayStation 2, Windows, GameCube |
2003 |
Anaglyph mode |
| Nanosaur 2: Hatchling |
Mac (3D), Windows |
2004 |
Anaglyph mode |
| Trigger Rally |
PC |
2004 |
Anaglyph mode, Quad buffer |
| OpenArena |
PC |
2005 |
Anaglyph mode via ioquake3 engine (set r_anaglyphMode 1). |
| Sly 3: Honor Among Thieves |
PlayStation 2 (3D) |
2005 |
Anaglyph mode (certain sections only) |
| TrackMania Nations/United Forever |
Windows |
2006 |
Anaglyph mode, game update adds modes for line-interleaved stereoscopic displays and a side-by-side AVI video recording mode |
| CubiCute - The 3D Game |
Online mini game (3D) |
2008 |
Anaglyph |
| Skate 2 |
Xbox 360 |
2009 |
Anaglyph |
| Shaun White Skateboarding |
PS3, Xbox 360 |
2010 |
Side-by-side mode which most 3D TVs can project as 3D |
| Minecraft |
Java platform, Java applet |
2009 |
Anaglyph mode (Only available pre-version 1.13) |
| Diorama |
iPhone, iOS |
2009 |
Anaglyph mode |
| G-Force |
Xbox 360 |
2009 |
Anaglyph mode |
| Invincible Tiger: The Legend of Han Tao |
Xbox 360 |
2009 |
Anaglyph mode, some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors |
| Cloudy with a Chance of Meatballs |
Windows, Xbox 360, Wii, Nintendo DS, PlayStation Portable |
2009 |
Anaglyph mode, adventure game |
| Toy Story Mania! |
Wii |
2009 |
Anaglyph mode |
| James Cameron's Avatar: The Game |
Windows, PS3, Xbox 360 |
2009 |
Windows : Nvidia 3D Vision, Dual-projectors, iZ3D Monitor, some manual modes compatible with 3D via HDMI standard PS3 and Xbox 360 : Some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors. |
| Trine |
Windows, MacOS, Linux |
2009 |
Windows : Nvidia 3D Vision, iZ3D drivers |
| MotorStorm: 3D Rift |
PS3 |
2010 |
3D via HDMI standard |
| Luanti (Formally Minetest) |
PC |
2010 |
Anaglyph, side-by-side, interlaced, top-bottom |
| Top Spin 4 |
PS3 |
2010 |
3D via HDMI standard, 3D not in Xbox 360 Version |
| Pro Evolution Soccer 2013 |
PS3 |
2012 |
3D via HDMI standard, 3D not in Xbox 360 Version |
| Virtua Tennis 4 |
PS3 |
2012 |
3D via HDMI standard, 3D not in Xbox 360 Version |
| Wipeout HD |
PS3 |
2010 |
3D via HDMI standard, No 3D in Wipeout HD fury! |
| Super Stardust HD |
PS3 |
2010 |
3D via HDMI standard |
| The Adventures of Tintin: The Secret of the Unicorn |
PS3 |
2011 |
3D via HDMI standard |
| Mayhem |
Xbox 360 |
2011 |
|
| Pain |
PS3 |
2010 |
3D via HDMI standard |
| Call of Duty: Black Ops |
PS3, Windows, Xbox 360 |
2010 |
Windows : Nvidia 3D Vision PS3 and Xbox 360 : 3D via HDMI standard |
| Call of Duty: Black Ops II |
Xbox 360 |
2012 |
Anaglyph mode (Red/Cyan) |
| The Sly Collection |
PS3 |
2010 |
3D via HDMI standard |
| Prince of Persia Trilogy |
PS3 |
2010 |
3D via HDMI standard |
| Gran Turismo 5 |
PS3 |
2010 |
3D via HDMI standard |
| Attack of the Movies 3D |
Wii, Xbox 360 |
2010 |
Anaglyph mode |
| Batman Arkham Asylum: Game of the Year: 3D Edition |
PS3, Xbox 360 |
2010 |
TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology., NVIDIA 3DVision |
Enslaved: Odyssey to the West DLC Pigsy's Perfect 10 |
PS3, Xbox 360 |
2010 |
3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology. |
| The various Nintendo 3DS games |
Nintendo 3DS |
2011-20,2022 |
Parallax barrier autostereoscopic display |
| Hedgewars |
Windows, Linux, OS X |
Since 2011 |
Side-by-side Anaglyph mode Wiggle |
| Dynasty Warriors 7 |
PS3, Xbox 360 |
2011 |
3D via HDMI standard |
| Thor: God of Thunder |
PS3, Xbox 360 |
2011 |
3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology |
| Green Lantern: Rise of the Manhunters |
PS3, Xbox 360 |
2011 |
3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology |
| Captain America: Super Soldier |
PS3, Xbox 360 |
2011 |
3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology |
| Gears of War 3 |
Xbox 360 |
2011 |
3D via HDMI standard for 3D HDTV. 3D delivered by TriOviz for Games Technology. |
| Batman: Arkham City |
PS3, Xbox 360 |
2011 |
3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology., NVIDIA 3DVision |
| Assassin's Creed: Revelations |
PS3, Xbox 360 |
2011 |
3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology. |
| Crysis 2 |
Windows, PS3, Xbox 360 |
2011 |
Windows : Nvidia 3D Vision, AMD HD3D, Dual-projectors, iZ3D monitor, Anaglyph mode, manual modes for 3D via HDMI standard PS3 and Xbox 360 : 3D via HDMI standard |
| The Ico & Shadow of the Colossus Collection |
PS3 |
2011 |
3D via HDMI standard |
| Tom Clancy's Splinter Cell Trilogy |
PS3 |
2011 |
3D via HDMI standard |
| MotorStorm: Apocalypse |
PS3 |
2011 |
3D via HDMI standard |
| SOCOM 4 |
PS3 |
2011 |
3D via HDMI standard |
| Killzone 3 |
PS3 |
2011 |
3D via HDMI standard |
| Uncharted 3: Drake's Deception |
PS3 |
2011 |
3D via HDMI standard |
| Battlefield 3 |
Windows |
2011 |
Nvidia 3D Vision, AMD HD3D |
| Sonic Generations |
PS3, Xbox 360, Windows |
2011 |
3D via HDMI standard |
| Minesweeper 3D: The New Generation |
Windows |
2011 |
Anaglyph mode |
| Halo: Combat Evolved Anniversary |
Xbox 360 |
2011 |
3D via HDMI standard |
| De Blob 2 |
Xbox 360, PS3 |
2011 |
3D via HDMI standard |
| 3D-struction |
Xbox 360 |
2011 |
3D via HDMI standard for 3D HDTV, Anaglyph Mode, Cross-Eyed Autostereoscopic |
| Deus Ex: Human Revolution |
Windows, PS3, Xbox 360, Mac OS X |
2011 |
Windows: AMD HD3D, NVIDIA 3DVision |
| Assassin's Creed III |
Xbox 360, PS3, Wii U |
2012 |
TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D via HDMI standard on PS3 |
| Dirt: Showdown |
Windows |
2012 |
|
| Test Drive Unlimited 2 (stereoscopic DLC) |
Xbox 360, PS3, Windows |
2011 |
Xbox 360 and PS3: Only with DLC, 3D via HDMI standard, Windows: NVIDIA 3DVision |
| Silent Hill: Downpour |
PS3 |
2012 |
3D via HDMI standard |
| Max Payne 3 |
Windows, Xbox 360, PS3 |
2012 |
NVIDIA 3DVision |
| Sleeping Dogs |
Windows, Xbox 360, PS3 |
2012 |
NVIDIA 3DVision |
| Doom 3 BFG Edition |
Linux, Windows, PS3, Xbox 360 |
2012 |
Side-by-side, interleaved, NVIDIA 3DVision |
| Hitman: Absolution |
Windows, PS3 |
2012 |
native AMD HD3D support |
| Crysis 3 |
Windows, PS3, Xbox 360 |
2013 |
Side-by-side, interlaced, NVIDIA 3DVision |
| Tomb Raider |
Windows, PS3, Xbox 360 |
2013 |
native AMD HD3D support, NVIDIA 3DVision |
| Trine 2 |
Linux, Windows, MacOS, PS3, PS4, Xbox 360, Wii U |
2013 |
Side-by-side, top-bottom, line-interlace, DLP-checkerboard, NVIDIA 3DVision, AMDHD3D, iZ3D |
| Daylight |
Windows, PS4 |
2014 |
|
| The Pinball Arcade |
PS3 |
2014 |
Patch for stereoscopic 3D support released for in 2014 |
| Elite Dangerous |
Windows, OS X, Xbox One |
2015 |
Side-by-side, Anaglyph mode |
| Xonotic |
Linux, Windows, Mac |
2015 |
Anaglyph mode, LCD Shutter Glasses, side-by-side, Head-mounted display, polarized stereo LCDs, if supported by drivers. As of version 0.8.0, the stereoscopic settings were missing in the menu, but could be set by changing variables "r_stereo_*" and "vid_stereobuffer" with in-game console. |
| Rise of the Tomb Raider |
Windows |
2016 |
Starting with patch 1.0.629.3: side-by-side (for 3D TVs), NVIDIA 3DVision, or AMD HD3D (On Steam version), Windows DXGI 1.2 Stereo 3D (On Windows Store version) |
| 4D Toys |
Windows, iOS |
2017 |
virtual reality headset |
| Gridfighter 3D |
DOS, Linux, OS X |
2017 |
side-by-side, head-mounted display (supports Forte VFX-1 and Oculus Rift DK1 natively, and compatible headsets via in-game geometry adjustments) |
| Shadow of the Tomb Raider |
Windows |
2018 |
side-by-side (for 3D TVs), NVIDIA 3DVision |
| Half-Life: Alyx |
Windows, Linux |
2020 |
virtual reality headset |
| Gran Turismo 6 |
PS3 |
2013 |
3D via HDMI Standard |