Soulcalibur II

Soulcalibur II
Developer(s)Project Soul
Publisher(s)
Director(s)Jin Okubo
Yoshitaka Tezuka
Producer(s)Hiroaki Yotoriyama
Programmer(s)Shinobu Nimura
Artist(s)Takuji Kawano
Writer(s)Yoshihiro Nakagawa
Composer(s)Junichi Nakatsuru
Yoshihito Yano
Asuka Sakai
Rio Hamamoto
SeriesSoulcalibur
Platform(s)Arcade, GameCube, PlayStation 2, Xbox, PlayStation 3, Xbox 360, Nintendo Switch 2
Release
July 10, 2002
  • Arcade
    • JP: July 10, 2002
    • NA: Q3 2002
    GameCube, PlayStation 2, & Xbox
    • JP: March 27, 2003
    • NA: August 26, 2003
    • EU: September 26, 2003
    HD Online
    PlayStation 3
    • NA: November 19, 2013
    • EU: November 20, 2013
    • JP: February 20, 2014
    Xbox 360
    • WW: November 20, 2013
    Nintendo Switch 2: Nintendo GameCube - Nintendo Classics
    • WW: June 5, 2025
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemNamco System 246

Soulcalibur II is a 2002 fighting game developed and published by Namco. It is the third installment in the Soulcalibur series of weapon-based fighting games as the sequel to Soulcalibur (1998). Originally intended to be released on Sega's NAOMI arcade board, the game was built on the Namco System 246 board before being ported to the PlayStation 2, GameCube, and Xbox home consoles.

The game's plot revolves around the legendary weapon Soul Edge having been shattered into pieces, with different characters seeking to collect all the pieces to gain possession of the complete weapon or to destroy it once and for all. Compared to Soulcalibur, Soulcalibur II had improvements in graphics and the game system and introduced several new and guest characters.

The game was a critical and commercial success, with the introduction of guest characters to the series, particularly Link on the GameCube version, being acclaimed by critics and audiences alike, and considered to be one of the greatest fighting games ever made. A high-definition port, titled SoulCalibur II HD Online, based on the PlayStation 2 version, was released for the PlayStation 3 and Xbox 360 in 2013. The GameCube version was re-released as a launch game on the Nintendo Classics service on the Nintendo Switch 2. It received a sequel, Soulcalibur III (2005).