Soulcalibur III
| Soulcalibur III | |
|---|---|
| Developer(s) | Project Soul |
| Publisher(s) | |
| Director(s) | Jin Okubo Shinobu Nimura Taisuke Aihara |
| Producer(s) | Hiroaki Yotoriyama Akiko Tange Mitsuo Kashiwagi |
| Designer(s) | Tetsuya Akatsuka Makoto Kiyokawa Ryouji Ichikari |
| Programmer(s) | Yoshihito Iwanaga Takashi Koshigoe Tadashi Obama |
| Artist(s) | Masashi Kubo Takuji Kawano Hideaki Ito |
| Writer(s) | Yoshihiro Nakagawa |
| Composer(s) | Junichi Nakatsuru Keiki Kobayashi Ryuichi Takada |
| Series | Soulcalibur |
| Platform(s) | PlayStation 2, Arcade |
| Release | PlayStation 2Arcade 2006 |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
| Arcade system | Namco System 246 |
Soulcalibur III (ソウルキャリバーIII, Sōrukyaribā Surī) is a 2005 fighting game developed and published by Namco as a sequel to Soulcalibur II (2002) and the fourth installment in the Soulcalibur series. It was originally released for the PlayStation 2 and was followed by an improved arcade version, subtitled Arcade Edition, in 2006. It was the last Soulcalibur game to receive an arcade version and was also the last to be released by Namco as an independent company. Soulcalibur III received a mainly positive reception, and it was followed by a sequel under Namco Bandai Games, Soulcalibur IV (2008).