Street Fighter II: Hyper Fighting
| Street Fighter II: Hyper Fighting | |
|---|---|
| Arcade flyer featuring Ryu | |
| Developer(s) | Capcom | 
| Publisher(s) | Capcom | 
| Producer(s) | Yoshiki Okamoto | 
| Designer(s) | Akira Nishitani Akira Yasuda | 
| Composer(s) | Yoko Shimomura Isao Abe | 
| Series | Street Fighter | 
| Platform(s) | |
| Release | |
| Genre(s) | Fighting | 
| Mode(s) | Single-player, multiplayer | 
| Arcade system | CP System | 
Street Fighter II: Hyper Fighting, marketed as Turbo Street Fighter II Champion Edition in the United States and released as Street Fighter II Dash Turbo in Japan, is a 1992 fighting game developed and published by Capcom for arcades. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards. The next game, Super Street Fighter II, uses the CP System's successor, the CP System II.