Street Fighter III: 2nd Impact
| Street Fighter III: 2nd Impact | |
|---|---|
| Developer(s) | Capcom |
| Publisher(s) | Arcade Capcom Dreamcast |
| Composer(s) | Hideki Okugawa |
| Series | Street Fighter |
| Platform(s) | Arcade, Dreamcast |
| Release | Arcade
|
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
| Arcade system | CP System III |
Street Fighter III: 2nd Impact - Giant Attack (ストリートファイターIII セカンドインパクト ジャイアントアタック, Sutorīto Faitā III Sekando Inpakuto Jaianto Atakku) is a 1997 fighting game developed and published by Capcom for arcades. It is an update of Street Fighter III: New Generation. Like its predecessor, it runs on the CP System III hardware. 2nd Impact introduced new gameplay mechanics, new characters, and new special moves. The game also brings back bonus rounds, not seen in the series since Super Street Fighter II. It is also the only CPS3 title to have a widescreen feature.
2nd Impact was released in a two-in-one compilation for the Dreamcast titled Street Fighter III: Double Impact, which also included the original Street Fighter III. It was included in the Street Fighter 30th Anniversary Collection for PlayStation 4, Xbox One, Nintendo Switch and PC. 2nd Impact was followed in the arcades by Street Fighter III 3rd Strike: Fight for the Future.