Video games in Russia

Video games in Russia encompass the development, distribution, and cultural impact of gaming within the country. The industry traces its roots to the Soviet era, with globally influential contributions like Alexey Pajitnov's Tetris, created in 1984. Since then, the Russian gaming industry has continued to grow, having one of the largest gaming audiences worldwide, with an estimated 65.2 million players by 2018. Despite challenges such as widespread piracy, international sanctions, and government regulation, video games have influenced Russian economy and culture through esports, gaming language, and game development.